Nov 01, 2007, 05:55 PM // 17:55
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#1
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Jungle Guide
Join Date: Apr 2005
Profession: N/A
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any tips for kilroy hard mode?
How the bleep do you do this consistently? I keep getting owned midway through.
I've been doing normal mode, but the drops are worse, and it's about 2x slower.
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Nov 01, 2007, 06:51 PM // 18:51
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#2
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Ascalonian Squire
Join Date: Dec 2006
Guild: We play the Greek [WAY]
Profession: W/
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skill number 1 (block) is your friend.
when u see a group use skill 1. then skill 7 on your target(melee first rangers next). imidiatelly skill 3 and then skill 4 (4 should be charged by the damage u take and your 3 attacks) if target is still alive (and you should not wait to see if he dies so queue the attack just in case) skill2. that is 1 down.
skill 6 drops em down and 5 is the second major damage. after that make your own combos.
At the begining take killroy with you. later on when u feel better dealing with all the enemies you can ran by the 1st group of 2 (letting him die) and then go abouts yourself. u get more drops that way.
EDIT:
Forgot to add. usually killroy dies at the first group, if he doesnt just leave the ones u attack so he dies at them. BUT always come back after u have finished the dungeon. the last ones are usually the ones that drop a lockpick or a gold on an otherwise dry run.
Last edited by STAB; Nov 01, 2007 at 06:56 PM // 18:56..
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Nov 01, 2007, 07:02 PM // 19:02
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#3
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Academy Page
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Add 9 and 0 as your 8th skill slot trigger and just spam 8,9,0, and left click to get up really quick.
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Nov 02, 2007, 03:21 AM // 03:21
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#4
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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btw, do things absorbtion and strength work on the brawl mode? I know that dagger mastery increases your damage. I made a knight set with a sup absorb to minimize the damage you take.
Also, runes that lower daze and increase knockdown time..
Last edited by deluxe; Nov 02, 2007 at 04:34 AM // 04:34..
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Nov 02, 2007, 03:58 AM // 03:58
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#5
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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One thing to make it easier is to attack whatever Kilroy's attacking. The two of you focusing on one target drops things much faster.
Quote:
Originally Posted by STAB
At the begining take killroy with you. later on when u feel better dealing with all the enemies you can ran by the 1st group of 2 (letting him die) and then go abouts yourself. u get more drops that way.
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NPCs don't take drops.
__________________
People are stupid.
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Nov 02, 2007, 11:32 AM // 11:32
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#6
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Ascalonian Squire
Join Date: Dec 2006
Guild: We play the Greek [WAY]
Profession: W/
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however whenever i take killroy with me my drops are minimal. when i go alone i fill 25 to 30 spaces. care to explain why?
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Nov 02, 2007, 11:50 AM // 11:50
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#7
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Krytan Explorer
Join Date: Jun 2006
Location: United Kingdom!
Guild: Acolytes Of Anguish [aOa]
Profession: W/
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Quote:
Originally Posted by STAB
however whenever i take killroy with me my drops are minimal. when i go alone i fill 25 to 30 spaces. care to explain why?
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I can't explain that however i do second the point that NPC's do not take drops, you get guys like this in all of them and if it was true you would gain less drops with your minions or pets, but this doesnt happen either.
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Nov 02, 2007, 12:12 PM // 12:12
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#8
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Ascalonian Squire
Join Date: Dec 2006
Guild: We play the Greek [WAY]
Profession: W/
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i know what you mean. and it seems weird to me too. i too thought that NPCs dont affect your drops, but it seems they do. it kinda reminds me the statement that in Hard mode there wont be any loot scaling but we have all seen our drops diminish after a while.
i really wouldnt mind bringing killroy with me cause he cuts down my time from 16 minutes to 10 or sometimes less (his shout is unbelievably helpfull), but the difference in drops is too weird to explain.
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Nov 02, 2007, 12:56 PM // 12:56
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#9
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Krytan Explorer
Join Date: Jun 2006
Location: United Kingdom!
Guild: Acolytes Of Anguish [aOa]
Profession: W/
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Quote:
Originally Posted by STAB
i know what you mean. and it seems weird to me too. i too thought that NPCs dont affect your drops, but it seems they do. it kinda reminds me the statement that in Hard mode there wont be any loot scaling but we have all seen our drops diminish after a while.
i really wouldnt mind bringing killroy with me cause he cuts down my time from 16 minutes to 10 or sometimes less (his shout is unbelievably helpfull), but the difference in drops is too weird to explain.
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Yea i think the overfarming thing is still up, i just think that they removed the "flags" but if you overfarm one place they didnt take the code off they just didnt leave a way to make them come back again, that would proberably expalin your idea of losses of drops.
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Nov 04, 2007, 03:54 AM // 03:54
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#10
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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Quote:
Originally Posted by STAB
i know what you mean. and it seems weird to me too. i too thought that NPCs dont affect your drops, but it seems they do. it kinda reminds me the statement that in Hard mode there wont be any loot scaling but we have all seen our drops diminish after a while.
i really wouldnt mind bringing killroy with me cause he cuts down my time from 16 minutes to 10 or sometimes less (his shout is unbelievably helpfull), but the difference in drops is too weird to explain.
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Kilroy dont take drops.
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Nov 04, 2007, 12:50 PM // 12:50
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#11
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Frost Gate Guardian
Join Date: Jan 2007
Location: The netherlands
Profession: N/
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dude that sure was a nice run of you....elite war tome and 3 rares...were they any good?
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Nov 04, 2007, 04:03 PM // 16:03
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#12
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Frost Gate Guardian
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The thing is, if Kilroy kills the mob alone, you'll get no drop since you didn't do damage.
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Nov 04, 2007, 04:18 PM // 16:18
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#13
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Furnace Stoker
Join Date: Feb 2007
Guild: Trinity of the Ascended [ToA] | Ex-Officer [TAM]
Profession: W/
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how on earth did you do that deluxe i got no golds when i did it
To the OP, spam block whenever you can, always start with the 2handed double 50 damage attack when it's available, attack the same foe as Kilroy, don't be afaraid to let kilroy go in first and take the damage and hit your highest powered skills when they are available.
Other that that good luck.
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Nov 05, 2007, 04:57 PM // 16:57
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#14
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Krytan Explorer
Join Date: Dec 2006
Profession: D/Mo
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Its quite wired, did it on my derv and got 2 golds (crap but still :P) tried again on my ranger and all i got was a lockpick, its really random but keep trying
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Nov 07, 2007, 03:09 PM // 15:09
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#15
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Ascalonian Squire
Join Date: Oct 2007
Profession: W/N
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How do you do the run without Kilroy?
He's like a leech and is attached to you.
If you know away to get rid of him do share.
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Nov 07, 2007, 04:10 PM // 16:10
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#16
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Lady Fie
Join Date: Aug 2005
Location: Sapporo
Guild: Tha Skulls [Ts]
Profession: D/W
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Quote:
Originally Posted by ThisIsMadness
How do you do the run without Kilroy?
He's like a leech and is attached to you.
If you know away to get rid of him do share.
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Simple, just let him run far enough ahead each time that he gets mowed down instantly, then step in and deal with the mob.
Also, since it hasn't been mentioned, clicking the 'STAND UP' skill along with hitting the corresponding number on the keyboard almost guarantees you won't fail this mission...even on HM.
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Nov 07, 2007, 04:16 PM // 16:16
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#17
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Frost Gate Guardian
Join Date: Aug 2007
Location: virginia
Guild: No your a towel [hiGh]
Profession: Mo/
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may i ask wat this is?
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Nov 07, 2007, 04:59 PM // 16:59
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#18
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Desert Nomad
Join Date: May 2006
Guild: Organised Spam [OS]
Profession: W/
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Fronis Inrontoe's Lair A solo dungeon in EoTN in which you use a set skill bar and you are accompanied by Kilroy Stonekin. You can access this dungeon by taking the quest Kilroy Stonekin's Punch-Out Extravaganza!.
Can't say I see the appeal in farming this dungeon, did it once in HM to get Mastery points and to get it in Dungeon Guide. Is it good for Rep/Drops? I saw the screenshot above but I assume the runs aren't consistently this good?
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Nov 08, 2007, 12:25 PM // 12:25
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#19
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by Aqualung
The thing is, if Kilroy kills the mob alone, you'll get no drop since you didn't do damage.
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Oh doesn't it suck to be a monk then?
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Nov 08, 2007, 12:51 PM // 12:51
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#20
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Wilds Pathfinder
Join Date: Jan 2006
Location: The Netherlands
Guild: The Lore Enforcers
Profession: Me/A
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Quote:
Originally Posted by blue.rellik
Oh doesn't it suck to be a monk then?
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let's take a look at what the guy directly above you said:
Quote:
Originally Posted by Togira Ikonaka
Fronis Inrontoe's Lair A solo dungeon in EoTN in which you use a set skill bar and you are accompanied by Kilroy Stonekin.
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as in a set skillbar with brawling only skills, every class has the same skillset so won't matter here...
and i reckon you don't get drops because he is a ally not a partymember, in contradiction to party members things he kills solo can't drop anything for you. (feel free to prove me wrong)
EDIT:
@Lurid and blue.rellik the difference i tried to state here is that of ally/party member and wether something they dmg would drop items..
(wich seems like when a ally kills something solo you get no chance of it dropping something for you, instead of a party member of you killing something wich does give you a chance of the drop)
btw did you guys even read?
Last edited by Marth Reynolds; Nov 09, 2007 at 01:16 PM // 13:16..
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